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University of Michigan Updates Their Virtual Reality Dreamatorium With Unreal Environments

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The University of Michigan has used this 10-by-10 foot room to test out virtual reality for a couple of decades now, and they recently started using the Unreal Engine to render environments. The video above shows how the room looks while in use; the users in the center of the room also benefit from wearing a pair of stereoscopic 3D glasses, while holding a controller to shift the environments. If they added in an omnidirectional treadmill, it would feel even more like navigating a physical space.

Comparisons to the Star Trek holodeck abound in any conversation about virtual reality, but Abed’s holodeck-inspired Dreamatorium on Community would be just as fitting a comparison …

Of course, Troy and Abed had to scrimp and save (and lie to their roommate Annie) in order to accommodate turning one of their apartment’s bedrooms into the Dreamatorium, but … that’s what any early adopter should do, right?

(via Blastr, gif via Tumblr)

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Maddy Myers
Maddy Myers, journalist and arts critic, has written for the Boston Phoenix, Paste Magazine, MIT Technology Review, and tons more. She is a host on a videogame podcast called Isometric (relay.fm/isometric), and she plays the keytar in a band called the Robot Knights (robotknights.com).

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