Skip to main content

Wil Wheaton and Geek & Sundry’s Weekly Game Master Tips: Pacing and Paying Off Character Goals

TMS Exclusive!

Recommended Videos

It’s a common problem: you, as a GM, have given your players exactly what they wanted because they reached the end of a dungeon or put down the big baddie. Where do they go from there? Wil Wheaton shares some helpful advice to keep yourself out of that situation, keeping your players motivated and chomping at the bit to continue the adventure.

We’ll be keep bringing you the Game Master Tips exclusively every week, and you can check out Wheaton’s show, Titansgrave: The Ashes of Valkana, where he takes celebrities on an epic RPG adventure, over on Geek & Sundry.

—Please make note of The Mary Sue’s general comment policy.—

Do you follow The Mary Sue on Twitter, Facebook, Tumblr, Pinterest, & Google +?

Have a tip we should know? tips@themarysue.com

Author
Jessica Lachenal
Jessica Lachenal is a writer who doesn’t talk about herself a lot, so she isn’t quite sure how biographical info panels should work. But here we go anyway. She's the Weekend Editor for The Mary Sue, a Contributing Writer for The Bold Italic (thebolditalic.com), and a Staff Writer for Spinning Platters (spinningplatters.com). She's also been featured in Model View Culture and Frontiers LA magazine, and on Autostraddle. She hopes this has been as awkward for you as it has been for her.

Filed Under:

Follow The Mary Sue:

Exit mobile version