**The following is a guest post by artist Marie Enger, one of the founders of HEK Studios.**
I started drawing when I was 13.
I had just come off a few weeks of intensive therapy and a few weeks of Invader Zim binging. My family didnāt have cable, but when we moved into a new house, the previous owners forgot to disconnect theirs. For, like, 3 amazing months, we had cableāwhich meant cartoons, which meant me sitting on the carpet in front of those cartoons for … probably weeks, to be honest.
I got obsessed. I must have told my therapist about it, because soon enough, she was having me print off reference and draw Invader Zim stuff.
And thatās why I draw like I do. Invader Zim (for better or worse) was my art teacher growing up.
Years later, Iād end up with Matt (Kindt, the K in HEK Studios) as an art teacher.
I was in school for animation, just about done. I had a few free extra credits to play with in my last semester, and my advisor at the time pushed me to take a character design class with Matt, even though Iād taken the class before. (He draws for DARK HORSE, Marie!) I loved (still do) character design, so back into it I went.
It was fineāMatt was cool, but I graduated, so … bye? I was off to do animation, except I couldnāt get a job … so, instead of moving to L.A., I stayed in my cousinās basement, freaking out about how I couldnāt get a jobāor get my grades for my character design class. I took the only concrete action I could take: apply for jobs for hours each day and email Matt about where my grades were.
I got my grades and got invited back to audit his comics creation class. I wasnāt doing anything else, and he wasnāt making me pay, so I showed up.
And thatās why Iām in comics.
My path into comics was mentorship. I learned what I learned about comics because I had someone else leading me through. Aside from being incredibly fortunate, my experience with that has solidified my drive to lift up as many other comics people as I can. I think thatās the only way I can repay the kindness done to me.
ANYWAY. You didnāt come for sapāyou came to learn what I learned from these experiences.
1. Your first comic ever is 100% not going to get published.
Hey! You know about my 300-page comic Carp Noctem? The germaphobic vampire road trip epic I was doing? OF COURSE NOT. I found a copy of my first comic (all drawn in adobe illustrator BTW) at my friendās apartment the other day, and I cringed so hard I thought my spine would break in half. It was awfulāI mean god awful badāand yet, Matt still helped me get that pitch set up and sent off to Top Shelf (sorry about that, Top Shelf!)
He warned me every step of the way: This comic isnāt going to get published, but you need to pitch it anyway. The result was my first rejection email, but it didnāt feel like the failure I thought it would. That comic was bad, and looking back, Iām so goddamn relieved that itās never going to see the light of dayābut Iām grateful that I had a mentor who didnāt stop me from submitting (as someone who had drawn exactly one comic … that I uh, then pitched ā¦) a 300-page crap comic, even though it as a god awful terrible idea. I learned a lot from that one.
2. If you live in a basement, donāt keep the art on the floor.Ā
Youāll never know how close issue 2 of Mind MGMT was to being destroyed. While I was taking Mattās class, I ended up doing the panel borders/filling in blacks on Mind MGMT, a comic he was working on at Dark Horse. I also lived in what I called āthe garden apartment,ā but in reality, it was an incredibly flood-prone basement. Iād done all the stuff I needed to do on issue 2, so I put it in a pile on the ground … only to wake up and see the water inching closer to it. Ever almost destroyed thousands of dollars of art by someone you donāt know all that well? Yeah. All art lives off the ground now.
3. Comics will always be there … waiting for you.
I ended up eventually getting a job in animation, so I moved out of the basement and into a studio apartment in L.A. It uh … wasnāt for me. After my show wrapped up, I came home, defeatedālike, for real, animation was my life. I was messed up over it, but … comics were waiting for me when I got homeāliterally, Matt had pages for me to do.
4. Thereās dues and dirty work.
Thatās only sort of true. I donāt believe that people should have to suffer for years before they get respected for their craft, but I believe that with time comes experience, and that time can be sped up by doing all the shit jobs. I didnāt get paid to draw comics until 4 years after Iād been working professionally in the industry. I got my start coloring and lettering for Matt and prepping files for print for Brian (Hurtt, the H in HEK btw). I know how to do every job because thatās all I did for years, and I know I wouldnāt be the artist I am today without having done all that.
5. You can draw an entire issue in 2 days.
Just kiddingāthatās an absolute lie. You know how I know that? I met Brianāsomeone I had only known as the āJohnny Appleseed of Jet Pens.ā I met him first in Mattās class, but he doesnāt remember that. I met him for the second time at Star Clipper (the comic shop I eventually worked at, where he had just dropped off a bunch of pens for one of my coworkers), and for the third time when I started working as an art assistant for him. Up until that point, I had truly truly believed that most people drew upwards of 5 pages a day (which wasĀ not what I was doing). Finally, I met someone else who only did like … one a day.
6. You need someone to learn from you, so you can learn from them.
Look, I love Matt and Brian. I owe them both a lot; I learned a lot from them. For a long time, I wasnāt sure what my value in the studio was, but then, one day, trying to explain something, I realized why I was here. If youāre an older dude, you need a younger person there to school you sometimes. I may have learned comics stuff from them, but I like to think I taught them both how to relate and respect the youth.
Without me, how would they know the hot twitter gossip? How to become a respect-punk? That you should TOTALLY GET A CINTIQ BRO? What bridge to go drink beer under? When youāre forced to confront younger folks tuned into completely different types of people, especially if theyāre loud and also always around in the studio, you evolve sociallyālike a PokĆ©mon that listens to a studio mate yell about what a PokĆ©mon is.
(Seriously, stop making fun of me for being excited about PokĆ©mon, or Iāll change all the passwords on our social media accounts and your old-ass brains wonāt be able to get back into them.)
… Oh god, will my future mentee try to weaponize our shared social media accounts one day? Or will they have to teach me how to switch between ocular implant accounts? Oh crap.
7. You arenāt in this alone.
Comics can be isolating. You work alone a lot of the time, spend a lot of time in your own stories (and I can tell you that if youāre spending all your time in Casket Land, youāre cruisinā for a real bad headspace). You just get … weird.
HEK Studios isnāt the first time Iāve worked on a project for Matt and Brian, but it is the first time that Iām working with them on the project, not for them. This isnāt me adding colors or letters to their story, taking all Iāve learned from them over the past 7 years and putting it into stories flanked by theirs. We are doing this together.
Iām still learning, but Iām not a student anymore.
(image: HEK Studios)
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Published: Aug 27, 2019 10:21 am