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Recommended Videos
Jamin Warren of PBS Game/Show really hates cutscenes. Even when seamlessly integrated into the gameplay, cutscenes still remove all sense of agency and turn the player into a viewer instead. But is story even necessary? And can diegetic story-driven games like Dark Souls or Gone Home pick up the slack?
(via PBS Game/Show)
- We’re all going to be really bad a virtual reality
- Why we hate and love non-player characters
- What even is a gamer, anyway?
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Published: Mar 13, 2014 05:08 pm