“I’ve never actually finished it.
I almost feel like there’s still no game more difficult than it. Every time I try to play it I end up getting ‘Game Over’ a few too many times and giving up partway through. Certainly after playing the original Zelda for the first time, I didn’t ever think that I wanted to make a game like that.”
Eiji Aonuma, current head of The Legend of Zelda franchise, telling Game Informer that he never finished the first game in the series — a task many of us completed as children in the ’80s and early ’90s before we even turned ten years of age — because it was too difficult.
What changed the Zelda honcho’s mind? The Super Nintendo iteration of the series, A Link to the Past:
“That sense of exploration of the world itself was really where I latched on to the series.”
This heavily influenced his first game, Marvelous, which got him noticed by the eccentric Shigeru Miyamoto and thrust onto the Zelda team.
(via Game Informer)
Published: Sep 8, 2011 10:12 am