- Traditional game mechanics: Player skill levels
- Built-in goals: Quests, more rare items spread around
- Mobs that get smarter, stronger as the player progresses
- More dynamic mobs
- Geographic specific events and loot; animal migrations
- NPC Villages with specific loot
- Spawn point relocation
- More inter-player interaction across the game
- Craftable vehicles; extra vehicle seats to drive your friends
- Spyglass for exploration
- Keep the secret updates coming: Keeps the game in “permanent revolution”
- Add better decorating mechanics: Paint for blocks, editable armor and canvases
- Make books usable and writeable
- Seeds to grow grass on blocks
- Mechanical functionality: Pulleys for elevators, drawbridges
- In-game character skin editor
- Fix portals to The Nether in multiplayer mode
- Portals between different game servers
- Do more with water, without nerfing it: Underwater resource farming
- Open the skies to exploration: Parachutes, zip-lines
- Locks and keys for chests and doors
- Horizontal doors: Trap doors, etc.
- Pipe Dreams: Build to the moon, anti-gravity moonstone block, atmosphere “blocks” (such as colored fog), animal interaction (coded farming mechanics, lassos), animal husbandry, alchemy (change block attributes), change player names
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Published: Feb 16, 2011 04:32 pm