Real Life ≠ Video Games, Exhibit F: GTA-Style Third-Person Driving is a Bad Idea

This article is over 14 years old and may contain outdated information

Recommended Videos

Red vs. Blue masterminds Rooster Teeth do a lot of stuff with machinima — enacting real-life scripts with machinima — but in a pilot for their new show “Immersion,” they switch things up: by driving a real-life car in the third-person style popular among racing games and Grand Theft Auto-style action games. The driver inside the car has his windows covered up, forcing him to use a monitor hooked up to an external camera.

While it’s good fun to watch and must have been good fun to create, it’s a little scary how badly it goes from a ‘not hitting things’ perspective: One of the two testers hit every pedestrian on the practice course — not on purpose — and both of them hit lots of the cones marking the raceway.

Check it out:

One possible explanation: we’re used to the first-person cues we get in real life driving and used to the third-person cues we get in video game driving: neither is the way things have to be. Although some video games, like racing games with bug splatter effects, make it pretty hard to drive in first-person, you could presumably learn how to drive well in real life with third-person cues, with enough practice. Good luck discussing it with your insurer, though.

(Rooster Teeth via Kotaku)


The Mary Sue is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author