University of Michigan Updates Their Virtual Reality Dreamatorium With Unreal Environments

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The University of Michigan has used this 10-by-10 foot room to test out virtual reality for a couple of decades now, and they recently started using the Unreal Engine to render environments. The video above shows how the room looks while in use; the users in the center of the room also benefit from wearing a pair of stereoscopic 3D glasses, while holding a controller to shift the environments. If they added in an omnidirectional treadmill, it would feel even more like navigating a physical space.

Comparisons to the Star Trek holodeck abound in any conversation about virtual reality, but Abed’s holodeck-inspired Dreamatorium on Community would be just as fitting a comparison …

dreamatorium

Of course, Troy and Abed had to scrimp and save (and lie to their roommate Annie) in order to accommodate turning one of their apartment’s bedrooms into the Dreamatorium, but … that’s what any early adopter should do, right?

(via Blastr, gif via Tumblr)

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Image of Maddy Myers
Maddy Myers
Maddy Myers, journalist and arts critic, has written for the Boston Phoenix, Paste Magazine, MIT Technology Review, and tons more. She is a host on a videogame podcast called Isometric (relay.fm/isometric), and she plays the keytar in a band called the Robot Knights (robotknights.com).