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It’s a common problem: you, as a GM, have given your players exactly what they wanted because they reached the end of a dungeon or put down the big baddie. Where do they go from there? Wil Wheaton shares some helpful advice to keep yourself out of that situation, keeping your players motivated and chomping at the bit to continue the adventure.
We’ll be keep bringing you the Game Master Tips exclusively every week, and you can check out Wheaton’s show, Titansgrave: The Ashes of Valkana, where he takes celebrities on an epic RPG adventure, over on Geek & Sundry.
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Published: Jul 12, 2015 08:00 pm